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diff --git a/lib/utils/entity-text.js b/lib/utils/entity-text.js
--- a/lib/utils/entity-text.js
+++ b/lib/utils/entity-text.js
@@ -5,7 +5,12 @@
import { threadNoun } from '../shared/thread-utils';
import { stringForUser } from '../shared/user-utils';
-import { threadTypes, type ThreadType } from '../types/thread-types';
+import {
+ threadTypes,
+ type ThreadType,
+ type RawThreadInfo,
+ type ThreadInfo,
+} from '../types/thread-types';
type UserEntity = {
+type: 'user',
@@ -45,12 +50,10 @@
export type EntityText = $ReadOnlyArray<EntityTextComponent>;
-// ET is a JS tag function used in template literals, eg. ET`something`
-// It allows you to compose raw text and "entities" together
-function ET(
+const entityTextFunction = (
strings: $ReadOnlyArray<string>,
...entities: $ReadOnlyArray<EntityTextComponent | EntityText>
-): EntityText {
+) => {
const result = [];
for (let i = 0; i < strings.length; i++) {
const str = strings[i];
@@ -83,7 +86,114 @@
}
}
return result;
-}
+};
+
+// defaults to shortName
+type EntityTextThreadInput =
+ | {
+ +display: 'uiName',
+ +threadInfo: ThreadInfo,
+ }
+ | {
+ +display?: 'shortName',
+ +threadInfo: ThreadInfo | RawThreadInfo,
+ +possessive?: ?boolean,
+ }
+ | {
+ +display: 'alwaysDisplayShortName',
+ +threadInfo: ThreadInfo | RawThreadInfo,
+ +possessive?: ?boolean,
+ }
+ | {
+ +display: 'alwaysDisplayShortName',
+ +threadID: string,
+ +possessive?: ?boolean,
+ };
+entityTextFunction.thread = (input: EntityTextThreadInput) => {
+ if (input.display === 'uiName') {
+ const { threadInfo } = input;
+ return {
+ type: 'thread',
+ id: threadInfo.id,
+ name: threadInfo.name,
+ display: 'uiName',
+ uiName: threadInfo.uiName,
+ };
+ }
+ if (input.display === 'alwaysDisplayShortName' && input.threadID) {
+ const { threadID, possessive } = input;
+ return {
+ type: 'thread',
+ id: threadID,
+ name: undefined,
+ display: 'shortName',
+ threadType: undefined,
+ alwaysDisplayShortName: true,
+ possessive,
+ };
+ } else if (input.display === 'alwaysDisplayShortName' && input.threadInfo) {
+ const { threadInfo, possessive } = input;
+ return {
+ type: 'thread',
+ id: threadInfo.id,
+ name: threadInfo.name,
+ display: 'shortName',
+ threadType: threadInfo.type,
+ alwaysDisplayShortName: true,
+ possessive,
+ };
+ } else if (input.display === 'shortName' || !input.display) {
+ const { threadInfo, possessive } = input;
+ return {
+ type: 'thread',
+ id: threadInfo.id,
+ name: threadInfo.name,
+ display: 'shortName',
+ threadType: threadInfo.type,
+ possessive,
+ };
+ }
+ invariant(
+ false,
+ `ET.thread passed unexpected display type: ${input.display}`,
+ );
+};
+
+type EntityTextUserInput = {
+ +userInfo: {
+ +id: string,
+ +username?: ?string,
+ +isViewer?: ?boolean,
+ ...
+ },
+ +possessive?: ?boolean,
+};
+entityTextFunction.user = (input: EntityTextUserInput) => ({
+ type: 'user',
+ id: input.userInfo.id,
+ username: input.userInfo.username,
+ isViewer: input.userInfo.isViewer,
+ possessive: input.possessive,
+});
+
+type EntityTextColorInput = { +hex: string };
+entityTextFunction.color = (input: EntityTextColorInput) => ({
+ type: 'color',
+ hex: input.hex,
+});
+
+// ET is a JS tag function used in template literals, eg. ET`something`
+// It allows you to compose raw text and "entities" together
+type EntityTextFunction = ((
+ strings: $ReadOnlyArray<string>,
+ ...entities: $ReadOnlyArray<EntityTextComponent | EntityText>
+) => EntityText) & {
+ +thread: EntityTextThreadInput => ThreadEntity,
+ +user: EntityTextUserInput => UserEntity,
+ +color: EntityTextColorInput => ColorEntity,
+ ...
+};
+const ET: EntityTextFunction = entityTextFunction;
type MakePossessiveInput = { +str: string, +isViewer?: ?boolean };
function makePossessive(input: MakePossessiveInput) {
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