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[lib] Use configurableCommunityPermissions in getRolePermissionBlobsForCommunityRoot
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Authored by rohan on Nov 17 2023, 9:02 AM.
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Details

Reviewers
atul
ginsu
ashoat
Summary

The next step in refactoring getRolePermissionBlobsForCommunityRoot is to use the user-surfaced permissions in configurableCommunityPermissions when constructing the initial Members blob for communities.

This will allow the system to be a little more unified, and for changes to any of the user-surfaced permissions to not diverge from the initial Members role blob.

Test Plan

Tested this in three different ways.

Client
I created a COMMUNITY_ROOT and COMMUNITY_ANNOUNCEMENT_ROOT both before and after the changes in this diff. For each community type, I compared the pre-selected user-surfaced options when going in to edit the Members role. I confirmed that they are the same both before and after.

MariaDB Permissions
Took the permissions blobs from MariaDB for Members created both before and after the changes for COMMUNITY_ROOT and put them into https://www.jsondiff.com/. Verified they were identical. I did the same thing for the Members permission blobs created for COMMUNITY_ANNOUNCEMENT_ROOT before and after these changes as well.

lodash isEqual
For voiced permission blob (top-level):

const old_voicedPermissions = {
  [threadPermissions.VOICED]: true,
  [threadPermissions.EDIT_ENTRIES]: true,
  [threadPermissions.EDIT_THREAD_NAME]: true,
  [threadPermissions.EDIT_THREAD_COLOR]: true,
  [threadPermissions.EDIT_THREAD_DESCRIPTION]: true,
  [threadPermissions.EDIT_THREAD_AVATAR]: true,
  [threadPermissions.CREATE_SUBCHANNELS]: true,
  [threadPermissions.ADD_MEMBERS]: true,
};

const voicedPermissions = {
  ...editCalendar,
  ...createAndEditChannels,
  [threadPermissions.ADD_MEMBERS]: true,
  [threadPermissions.VOICED]: true,
};

console.log(
  'VoicedPermissions ',
  _isEqual(old_voicedPermissions, voicedPermissions),
);

For genesisMemberPermissions

const old_genesisMemberPermissions = {
  [threadPermissions.KNOW_OF]: true,
  [threadPermissions.VISIBLE]: true,
  [openDescendantKnowOf]: true,
  [openDescendantVisible]: true,
  [openTopLevelDescendantJoinThread]: true,
};

const genesisUniversalPermissions = getUniversalCommunityRootPermissionsBlob(
  threadTypes.GENESIS,
);


console.log(
  'Genesis ',
  _isEqual(old_genesisMemberPermissions, genesisUniversalPermissions),
);

For baseMemberPermissions

const old_baseMemberPermissions = {
    ...old_genesisMemberPermissions,
    [threadPermissions.REACT_TO_MESSAGE]: true,
    [threadPermissions.EDIT_MESSAGE]: true,
    [threadPermissions.LEAVE_THREAD]: true,
    [threadPermissions.CREATE_SIDEBARS]: true,
    [threadPermissions.ADD_MEMBERS]: true,
    [openChildJoinThread]: true,
    [openChildAddMembers]: true,
  };

const memberUniversalPermissions =
    getUniversalCommunityRootPermissionsBlob(threadType);

  const baseMemberPermissions = {
    ...reactToMessages,
    ...editMessages,
    ...addMembers,
    ...memberUniversalPermissions,
    ...genesisUniversalPermissions,
  };

  console.log(
    'Members ',
    _isEqual(old_baseMemberPermissions, baseMemberPermissions),
  );

Test output:

VoicedPermissions  true

Calling for COMMUNITY_ANNOUNCEMENT_ROOT
Genesis  true
Members  true

Calling for COMMUNITY_ROOT
Genesis  true
Members  false
{ voiced: true }

Seeing the voiced permission blob being equal before and after and the genesis permission blob before and after is good news (means it's a no-op change ultimately).

For COMMUNITY_ANNOUNCEMENT_ROOT, seeing the base members permission blob being the same before and after is also good news.

For COMMUNITY_ROOT, seeing the base members permission blob have just one difference is as expected since we include voiced as a universal community permission for COMMUNITY_ROOT. For this thread type, the top-level voiced permissions blob gets merged into the base members permission blob, so this different ultimately goes away anyways.

Diff Detail

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Event Timeline

rohan held this revision as a draft.

Adding some annotations here to help reviewers compare the before/after of the permissions changes

lib/permissions/thread-permissions.js
182–187 ↗(On Diff #33389)

These are no longer used

189–195 ↗(On Diff #33389)

Covered by getting the universal community permissions for threadTypes.GENESIS (genesisUniversalPermissions variable)

197–198 ↗(On Diff #33389)

Left these as-is since voicedPermissions is also used outside of getRolePermissionBlobsForCommunityRoot and I don't want to change permissions for individual channels.

In getRolePermissionBlobsForCommunityRoot I end up using the user-surfaced permission ADD_MEMBERS which corresponds to both 'add_members' and 'child_open_add_members', so leaving [threadPermissions.ADD_MEMBERS] doesn't cause any issues

198 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.REACT_TO_MESSAGES (reactToMessages variable)

199 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.EDIT_MESSAGES (editMessages variable)

200 ↗(On Diff #33389)

Covered in the universal community permissions (memberUniversalPermissions variable)

201 ↗(On Diff #33389)

Covered in the universal community permissions (memberUniversalPermissions variable)

202 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.ADD_MEMBERS (addMembers variable)

203 ↗(On Diff #33389)

Covered in the universal community permissions (memberUniversalPermissions variable)

204 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.ADD_MEMBERS(addMembers variable)

397–398 ↗(On Diff #33389)

Swapped the order here to appease flow

lib/permissions/thread-permissions.js
170 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.EDIT_CALENDAR (editCalendar variable)

171–175 ↗(On Diff #33389)

corresponds to userSurfacedPermissions.CREATE_AND_EDIT_CHANNELS (createAndEditChannels variable)

rohan published this revision for review.Nov 17 2023, 10:15 AM
ashoat requested changes to this revision.Nov 19 2023, 11:05 AM
ashoat added inline comments.
lib/permissions/thread-permissions.js
210 ↗(On Diff #33389)

Talked to @rohan about this in our 1:1, but to summarize – would love if we could move the userSurfacedPermissions -> threadPermissions step a bit later

So basically – collect set of userSurfacedPermissions first, then map them to threadPermissions and flatten

Ideally all of baseMemberPermissions / genesisUniversalPermissions / voicedPermissions are defined in terms of userSurfacedPermissions

This revision now requires changes to proceed.Nov 19 2023, 11:05 AM